The distressed tortoiseshell cat is thought to have been stranded on the platform for up to 24 hours. Officers were called to the incident on the M4 at Briton Ferry, near Neath, while the rescue took place. Therefore in DDO they use dice to resolve whether or not you succeed in doing something.Police have had to set up a rolling roadblock on a motorway when a cat became stuck 50ft (15m) up on a sign platform. In role playing games they use dice to resolve situations. Remember this game is based on a role playing game. Also some are better at avoid damage(armor class) or reducing damage (DR)ĭo not make too many assumetions based on RL (real Life) or previous gaming experience about the classes and races in DDO (DPS is damage per swing) but most classes have some ability to do damage based on the situation. It seems to be the "hot" DPS build right now. the basic rule is the more die the better and the larger the number the better. What gets complicated is all the modifiers (things that add or subtract from the "rolls" you make) you will pick these up as you play more often. The other die is the weapons damage range based on a "die" a great axe has base damage of 1d12 or 1 12 sided die or between 1 and 12 damage per hit each weapon has its own damage range based on DIE as a holdover to the old PnP (pencil and paper ) system that used actual dice to play the game. Lets say you have a +3 for strength +2 for dexterity and +3 from weapon and a BAB of +10 add together 10 +3 +3+3+10 = 29 your enemy has an armor class that reguires that you need 25 or better to hit it so your hit is sucessful. to this is added your to hit bonus's based on strength, dexterity weapons bouns and your BAB or attack bonus. the formula is essence is you are given a "roll" between 1 and 20. the computer generates a random number between 1 and 20 to which is added or subtracted your various ability modierfiers to determine if the event occurs.įor example you encounter an enemy and you attack. There are some algorythms in the game that determine your chance to do things like To hit or DC (difficulty check) things like that. each number has a 5% chance of coming up. Two "die" number you need to be concerned aboutĭ20 or twenty sided die. He/she also get all archer features/power for free, so Ranger can be 1st class DPS melee, and more then good enough archer (if needed) at the same time. Melee oriented Ranger can be at the top of the DPS food chain. DDO Ranger is more 'aragorn' not that 'legolas', well the one with that uber sword. It's usefull as support from time to time, but never make it 'primary'.
You can kite in this game, but be warned, that at one point monsters will have teleport powers and will simply teleport behind you. If this has something to do with 'phew phew archer', then it's a bad idea. Has nothing to do with 'class', but more with how you build your 'character'. (I'm thinking of becoming a Ranger, usually roll a melee class but try something different this time >.<)In DDO all classes can be 'damage dealer'. 4,1,6 +18=29).Īre Rangers a damage dealer class in this game? and are they difficult to play since 90% of hunting mobs is in dungeons so there isn't much room for them to move around because they'll eventually hit a wall. Which means, roll three 6 sided dice and add 18 to the result (i.e. These rolls are being made all the time - for anything you could 'fail' at - the chances of success or failure are based on character build, equipments, buffs. You then have to determine how much damage you do, so for example a Long Sword does d8 damage, so the computer rolls one eight sided dice for you, additions are made based on str, quality of weapon, buffs, etc - the total is subtracted from their hit points. This number is then compared to the opponents Armour Class - if your number is higher - you hit. Numbers are then added based on class, str, quality of weapon, buffs, etc. The game engine simulates a 20 sided dice (d20). Therefore in DDO they use dice to resolve whether or not you succeed in doing something.
(I'm thinking of becoming a Ranger, usually roll a melee class but try something different this time >.<)Remember this game is based on a role playing game. I read something about the die system in combat (1d8 etc?), but what does it actually mean and how do you tell if one is better than the other in terms of damage?Īre Rangers a damage dealer class in this game? and are they difficult to play since 90% of hunting mobs is in dungeons so there isn't much room for them to move around because they'll eventually hit a wall.